Wednesday, June 10, 2009

Dengeki Reviews Atelier Rorona (90, 85, 80, 75)

Late night so here's a rough translation of all 4 reviews. There doesn't appear to be anything glaringly wrong with with the game sans a clunky item management system. I suppose some can argue that since the game is about crafting with quite a few items, this might be crippling, but none of the reviews were damning so I would assume that the item management is decent but could be better.

Like usual, don't plagiarize please. Thanks in advance.

Original source from 2ch

Dengeki Reviews Atelier Rorona: Alchemist of Arland

Being an Atelier Elie fan, I ended up clearing the entire game very quickly. The story being easy to progress combined with the business associated with being a completionist is very reminiscent of the more traditional Atelier games. Such concepts as a name being nothing more than a decoration and being unable to discern valuable items without having a good grasp of their intrinsic qualities makes you feel like an alchemist and makes the game extremely fun. Increased (new?) aspects such as Homunculs and Overclear increase the degrees of freedom in the game. It's after the 2nd year in Atelier Rorona where the main serving of fun is to be had. Because you do various tasks repeatedly, had they made changes to the long time required for item hunting and being unable to place items directly into storage from a container, the game would have been amazing. (90/100)

You recieve tasks from the government every 3 months, but it's easier to recieve a perfect rating without being pressed for time than had been expected. This allows you to have a bit more freedom in your actions. What you're able to do initially is limited, but as you get used to the game, you'll get your hands on new recipes and gathering grounds, leading to a pretty smooth gameplay. One problem is transferring items from a container to storage; if you were able to transfer the entire content all at once, the game would have been better. Because Rorona's personality is rather ditzy, people might have divided opinions about her as a character based on personal preference. By the way, being a girl, what's up with her sleeping on the couch instead of the bed when she rest?! She looks cute but has some masculine personality aspects (lol) (85/100)

The game's atmosphere has a warmth, just as portrayed in the illustrations. You can craft, search for mats and what not at your own place. The tutorial is easy to follow as well, so newcomers to the series have nothing to worry about. The crafting system is simple. However, due to the fact that the same mats can have differing quality, resulting in various results after crafting, I was able to enjoy the game without encountering monotony. Characters which join your party are wide and varied, thus it should be easy to get into the game regardless of your sex. There's no wildly unfolding plot twists as the story progresses, so take time to spend your hours with your favorite characters in a relaxed manner. (80/100)

While it's in 3D now, the content itself feels like its gone back to its roots. Because there are events that occur regularly (gov't exams), the game is easy to play, and the simple but strategic battles are also fun. Being able to check progression of tasks you've taken on, being able to easily bring up the map screen(?) with 1 button, the ability to have equipment crafted for you and such are all positive aspects of the game. While it's nice that a basket for material gathering and a container (storage) has been prepared, the overall item management is hit or miss. The sort function implementation is awkward (can't make out parenthesis). The camera angles are hit or miss as well. When you want to talk to NPCs, they don't respond unless you get pretty close. If they could have had icons at the very least... (75/100)


  1. Hey, do you live in Japan? You interested in writing for a bigger blog?

  2. I'm greatly thank you for this ;_;