<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-9115302406142489952</id><updated>2011-07-08T11:03:37.263-07:00</updated><category term='Mana Khemia'/><category term='PS3'/><category term='Disgaea'/><category term='Fighting'/><category term='Nippon Ichi Software'/><category term='Atelier'/><category term='RPG'/><category term='Ar Tonelico'/><category term='Xbox 360'/><category term='Trinity Universe'/><category term='Agarest'/><category term='GUST'/><category term='Idea Factory'/><category term='Compile Heart'/><category term='SRPG'/><category term='Rorona'/><category term='BlazBlue'/><title type='text'>ramblings of a japanese gamer</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://jpn-games.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://jpn-games.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>rykomatsu</name><uri>http://www.blogger.com/profile/13041817742947896623</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://3.bp.blogspot.com/__oEF_ILwmNA/ShhMfgU2Z_I/AAAAAAAAAJU/iKfYnqLrusM/S220/judith_w.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>16</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-9115302406142489952.post-115248412956839321</id><published>2009-09-29T13:14:00.001-07:00</published><updated>2009-09-29T13:47:01.598-07:00</updated><title type='text'>Tales of Vesperia and Other Stuff</title><content type='html'>&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;So, it's obviously been a while since I updated this blog...work and actually gaming's been keeping me pretty busy amongst other things, but now that the summer/fall rush of interesting games is over for a bit, I've decided to start this up with a mix of both news, commentary, and just random babble covering gaming with some other misc topics mixed in.&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Since late June of this year, there have been a multitude of titles that have been released in Japan which have interested my somewhat "eccentric" tastes.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Agarest Senki ZERO&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Atelier Rorona: Alchemist of Arland&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;BlazBlue&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Tales of Vesperia (not the β-version)&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Of the four, Tales of Vesperia is probably the more interesting of the bunch considering the, relatively speaking, high profile nature of the game and the general popularity of the "Tales of" franchise.  To note, I did play the β-version; paid a grand total of ￥1500 in the wagon at a Sofmap store and plunked down quite a few unhealthy hours into it.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;That said, I decided to double dip for the PS3 release since the game in its original form was rather good.  It's a week and a half later and am happy to say I haven't had any regrets.  The PS3 release does have a few downsides; namely the loadtimes being noticeably longer, but not to the point where it's annoying.  For those that tried the demo off PSN, it is considerably improved from that.  One other issue I'm finding is, for some odd reason, every time Patty does a specific arte in Advance form, my receiver loses synchronization with the PS3 for a split second, resulting in a loss of sound.  Looking past that, though, it's great to be playing again with a PS3 controller, and the new additions are really quite nice.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Repede as party top is something I wished in the original release, the Artes Ball allows for 8 additional artes slot by pressing L1, and the additional voicing is nice.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;So the big thing is, how's Patty and the modified storyline?  The devs did an excellent job, thus far, of incorporating Patty into the game.  Instead of cramming her into the midst of the Blastia story from the get-go, they opted to create a storyline that ran parallel, for the most part, to the original story.  There are a number of points where the storylines intersect; namely, when Patty and the rest of the party so-happen to be at the same place at the same time, but things start getting rather interesting about 1/2~2/3 of the way through the story.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;As a character, she's very fun to use, but due to how the story's arranged, I'm not sure if it's wise to become dependent on her from the get go.  The multiple forms she has adds a bit of depth to the gameplay, and a good number of her artes have a "gambling" selection on them with different results (including damaging your party).&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;As for whether this will be localized is unknown, it does appear, from a comment made by Yuri's western VA, that localization is indeed in progress.  If you're competent at Japanese, though, aside from the slightly higher price, I'd recommend importing this game.  So you spend $20~30 more, now...you can always cut back on those lattes from Starbucks for a few days.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Beyond that, Agarest Senki ZERO was surprisingly good and sucked up almost as much time as the original Vesperia did.  Atelier Rorona was very reminiscient of the pre-Mana Khemia/Iris series and was a good departure from your typical "save the world" RPGs.  The crafting system, like most Atelier games, was rock solid, and the events that pepper the game itself add quite a bit of charm to a cute and warm game.  I'll be adding a post soon for Agarest and Rorona as well as an actual Tales of Vesperia review after I finish that up, as well.  BlazBlue was a bit of a surprise and while I'm still pretty horrible at it, I ended up putting in about 1500 matches on Rachel alone...&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9115302406142489952-115248412956839321?l=jpn-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jpn-games.blogspot.com/feeds/115248412956839321/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jpn-games.blogspot.com/2009/09/tales-of-vesperia-and-other-stuff.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/115248412956839321'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/115248412956839321'/><link rel='alternate' type='text/html' href='http://jpn-games.blogspot.com/2009/09/tales-of-vesperia-and-other-stuff.html' title='Tales of Vesperia and Other Stuff'/><author><name>rykomatsu</name><uri>http://www.blogger.com/profile/13041817742947896623</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://3.bp.blogspot.com/__oEF_ILwmNA/ShhMfgU2Z_I/AAAAAAAAAJU/iKfYnqLrusM/S220/judith_w.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9115302406142489952.post-123990902870276002</id><published>2009-06-10T01:49:00.000-07:00</published><updated>2009-06-10T01:58:02.753-07:00</updated><title type='text'>Dengeki Reviews Atelier Rorona  (90, 85, 80, 75)</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;Late night so here's a rough translation of all 4 reviews.  There doesn't appear to be anything glaringly wrong with with the game sans a clunky item management system.  I suppose some can argue that since the game is about crafting with quite a few items, this might be crippling, but none of the reviews were damning so I would assume that the item management is decent but could be better.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Like usual, don't plagiarize please.  Thanks in advance.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: arial;" href="http://i230.photobucket.com/albums/ee266/rykomatsu/29.jpg"&gt;Original source from 2ch&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;u&gt;Dengeki Reviews Atelier Rorona: Alchemist of Arland&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Being an Atelier Elie fan, I ended up clearing the entire game very quickly. The story being easy to progress combined with the business associated with being a completionist is very reminiscent of the more traditional Atelier games. Such concepts as a name being nothing more than a decoration and being unable to discern valuable items without having a good grasp of their intrinsic qualities makes you feel like an alchemist and makes the game extremely fun. Increased (new?) aspects such as Homunculs and Overclear increase the degrees of freedom in the game. It's after the 2nd year in Atelier Rorona where the main serving of fun is to be had. Because you do various tasks repeatedly, had they made changes to the long time required for item hunting and being unable to place items directly into storage from a container, the game would have been amazing. &lt;span style="font-weight: bold;"&gt;(90/100)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt; You recieve tasks from the government every 3 months, but it's easier to recieve a perfect rating without being pressed for time than had been expected. This allows you to have a bit more freedom in your actions. What you're able to do initially is limited, but as you get used to the game, you'll get your hands on new recipes and gathering grounds, leading to a pretty smooth gameplay. One problem is transferring items from a container to storage; if you were able to transfer the entire content all at once, the game would have been better. Because Rorona's personality is rather ditzy, people might have divided opinions about her as a character based on personal preference. By the way, being a girl, what's up with her sleeping on the couch instead of the bed when she rest?! She looks cute but has some masculine personality aspects (lol) &lt;span style="font-weight: bold;"&gt;(85/100)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt; The game's atmosphere has a warmth, just as portrayed in the illustrations. You can craft, search for mats and what not at your own place. The tutorial is easy to follow as well, so newcomers to the series have nothing to worry about. The crafting system is simple. However, due to the fact that the same mats can have differing quality, resulting in various results after crafting, I was able to enjoy the game without encountering monotony. Characters which join your party are wide and varied, thus it should be easy to get into the game regardless of your sex. There's no wildly unfolding plot twists as the story progresses, so take time to spend your hours with your favorite characters in a relaxed manner. &lt;span style="font-weight: bold;"&gt;(80/100)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt; While it's in 3D now, the content itself feels like its gone back to its roots. Because there are events that occur regularly (gov't exams), the game is easy to play, and the simple but strategic battles are also fun. Being able to check progression of tasks you've taken on, being able to easily bring up the map screen(?) with 1 button, the ability to have equipment crafted for you and such are all positive aspects of the game. While it's nice that a basket for material gathering and a container (storage) has been prepared, the overall item management is hit or miss. The sort function implementation is awkward (can't make out parenthesis). The camera angles are hit or miss as well. When you want to talk to NPCs, they don't respond unless you get pretty close. If they could have had icons at the very least... &lt;span style="font-weight: bold;"&gt;(75/100)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9115302406142489952-123990902870276002?l=jpn-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jpn-games.blogspot.com/feeds/123990902870276002/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jpn-games.blogspot.com/2009/06/dengeki-reviews-atelier-rorona-90-85-80.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/123990902870276002'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/123990902870276002'/><link rel='alternate' type='text/html' href='http://jpn-games.blogspot.com/2009/06/dengeki-reviews-atelier-rorona-90-85-80.html' title='Dengeki Reviews Atelier Rorona  (90, 85, 80, 75)'/><author><name>rykomatsu</name><uri>http://www.blogger.com/profile/13041817742947896623</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://3.bp.blogspot.com/__oEF_ILwmNA/ShhMfgU2Z_I/AAAAAAAAAJU/iKfYnqLrusM/S220/judith_w.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9115302406142489952.post-7514453505637179783</id><published>2009-06-08T19:23:00.000-07:00</published><updated>2009-06-08T19:59:27.094-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='GUST'/><category scheme='http://www.blogger.com/atom/ns#' term='Idea Factory'/><category scheme='http://www.blogger.com/atom/ns#' term='Trinity Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Nippon Ichi Software'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><title type='text'>New Trinity Universe Info</title><content type='html'>&lt;a href="http://www.ideaf.co.jp/trinity/"&gt;&lt;img src="http://i458.photobucket.com/albums/qq307/mandarb916/trinity.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Like usual, if you're going to use this entry or paraphrase it, please have the decency to indicate the source instead of claiming it as your own.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Looks like &lt;/span&gt;&lt;a style="font-family: arial;" href="http://www.enet-japan.com/shop/g/g4995857090839/"&gt;e-Digi&lt;/a&gt;&lt;span style="font-family:arial;"&gt; in Japan released additional Trinity Universe information ahead of any publications or website updates.  Here's the entire entry translated.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:arial;" &gt;&lt;u&gt;Game Features and Gameplay&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:85%;"  &gt;Active Animation Adventure&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;In order to bring out the appeal of characters, animation aspects have been developed to be included in event scenes so that things such as facial expressions change in real time.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;As further examples:&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;blockquote  style="font-family:arial;"&gt;&lt;span style="font-size:85%;"&gt;-Accessories, hair, ears, wings move&lt;br /&gt;-Facial parts such as eyes and eyebrows move in tandem as    emotions change&lt;br /&gt;-Mouth movements in line with voice&lt;br /&gt;-Changes in poses as event scenes necessitate&lt;br /&gt;-Visual expressions from anime/manga (! icons, blue vertical lines when disappointed, etc)&lt;/span&gt;&lt;/blockquote&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Unconcious head movements and breathing, smooth changes in emotional expressions help bring the characters to life.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-weight: bold;"&gt;Game Flow&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The game primarily consists of events, dungeon searching, and battles.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;By examing debris that flows into the world map, you may be able to enter a dungeon, encounter events, etc.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;In dungeons, your primary goal is to destroy the gravity well of that particular debris.  After finding the gravity well, eliminating the boss guarding it, and destroying the gravity well, you will have a limited time to exit the dungeon.  Upon destruction of the gravity well, the space time continuum in the surrounding area becomes unstable.  As a result, various rare items will start to be drawn into the local area.  If you spend too much time collecting the rare items, you will be unable to escape in time.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;If you're unable to escape, instead of being "Game Over", you'll stuck drifting about in space.  At this point, sandwiching chat events between party members (and bickering events on occaision), you will need to wait for help from the likes of aliens.  Of course, they won't help you out of good will and you will be required to give up earned money and items.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;After you've cleared a set number of dungeons, the story will progress with various events and previews being sandwiched (see Cross Edge) in between.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-weight: bold;"&gt;Sensation&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;You will have search magic called sensation to search the local area for hidden gravity wells.  If no gravity wells are nearby, as a hint, a streak of light will go flying in the direction of a gravity well.  In addition to this, you will be able to find hidden rare items and hunting points with sensation, but due to the limit to the number of times you can use sensation, you will need to conduct your searches efficiently using the hints as mentioned above.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-weight: bold;"&gt;Hunting Points&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Hunting points are locations which are densely populated by monsters.  By searching for them, you'll be able to enter into battle with them in rapid succession.  After a set number of battles, the hunting point disappears and your encounters with monsters become non-existant, temporarily, making it possible to search further without interruptions.  In addition, by using hunting points, you are able to gather mats for crafting from monsters more efficiently.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-weight: bold;"&gt;Materials&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;You will be able to use materials gathered to synthesize items used to power up your characters.&lt;/span&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-family:arial;"&gt;-In the demonlord scenario, you can use materials to create powerful monsters.  Then, by defeating the monsters you create in the "arena", you are able earn items which will increase your stats.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;-In the goddess scenario, you can use the materials to create meteorites, which, when multiple are equipped, will allow your characters to gain new skills depending on what combination of meteorites are equipped.&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Furthermore, in both scenarios, there is a system called "Mana Graphics" that utilizes these materials.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-weight: bold;"&gt;Mana Graphic&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;By drawing various designs on your weapons, you will be able to strengthen them.  While you're able to change mana graphics based on the enemy weaknesses to exploit them, changing the mana graphics also results in visual changes during battle as well as a variety of different effects.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-weight: bold;"&gt;Excite Encounter&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;If you spend too long searching a dungeon, a powerful monster (excite monster) will sometimes appear.  The encounter won't be sudden.  Rather, the monster will gradually chase your party down, with scenes indicating that the monster is doing so.  While it is possible to safely escape, if you take the time to prepare for, and defeat the monster, you will be able to obtain rare items and such as a reward.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;u&gt;About the Battle System&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-weight: bold;"&gt;Time Encounter Battle&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;You will have a limited amount of time in the attack phase.  Further, attack skills are associated with AP (action points), and the amount of time you have remaining will decrease with AP consumption.  The stronger the attack, the more AP will be required to use it.  Thus, in order to move the battle forward in your party's favor, you will need to adapt your battle strategy as the situation requires.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-weight: bold;"&gt;One Button Skill Link&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The basic attack skills are divided into 3 types: combination attacks, heavy blows, and magic, all of which can be executed with 1 button.&lt;/span&gt;  &lt;span style="font-family:arial;"&gt;By executing these skills in various orders, you will be able to execute stronger skills.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-weight: bold;"&gt;Fury Chain&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Before your attack phase timer runs out, you can swap to the next character and maintain a chain of attacks.  In addition to in-battle benefits, such as increase in attack power and filling of the image gauge, this may also result in additional XP or money earned as well as other post-battle bonuses.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Furthermore, by meeting certain criteria by chaining, you will be able to execute combination attacks between 2 to 4 characters.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-weight: bold;"&gt;Image Guage&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The image guage will fill by various means such as attacking or exploiting an enemy's weakspot, and will ultimately allow you to unleash mana graphics in-battle.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;By unleashing Mana graphics, you will be able to do the following:&lt;/span&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-family:arial;"&gt;  1. Unleash character specific special attacks&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;  2. Recover HP (it is possible to recover beyond your Max HP)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;  3. Deploy a shield that will reduce your damage taken&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-weight: bold;"&gt;Action Ability&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;This will allow you to use various support skills such as using items, recovery, and stat boosts.  You will, for the most part, be able to freely set the various support skills between rank 1 and 4, with rank 1 aspects being usable immediately and further ranks requiring progressively more time to become usable.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Because of the limited amount of time during the attack phase, skills which are used frequently can be set to a lower rank whereas aspects which are used less frequently can be set to higher ranks.  The player can adjust these to suit their needs and style of play.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-weight: bold;"&gt;Soul Barrier&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;By exploiting weaknesses and making good use of chains, it will be possible to destroy a monster's soul barrier.  A monster whose soul barrier is destroyed will have various changes associated with it.  From the basic enrage where defense goes down and attack power goes up, to a change in weakness, change in attack strategy, or change in items that are dropped, destroying a monster's soul barrier will result in quite a few situations where you will need to actively alter your strategy, increasing the depth of battle.&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9115302406142489952-7514453505637179783?l=jpn-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jpn-games.blogspot.com/feeds/7514453505637179783/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jpn-games.blogspot.com/2009/06/new-trinity-universe-info.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/7514453505637179783'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/7514453505637179783'/><link rel='alternate' type='text/html' href='http://jpn-games.blogspot.com/2009/06/new-trinity-universe-info.html' title='New Trinity Universe Info'/><author><name>rykomatsu</name><uri>http://www.blogger.com/profile/13041817742947896623</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://3.bp.blogspot.com/__oEF_ILwmNA/ShhMfgU2Z_I/AAAAAAAAAJU/iKfYnqLrusM/S220/judith_w.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9115302406142489952.post-4966319419403509184</id><published>2009-06-02T09:55:00.000-07:00</published><updated>2009-06-02T10:02:20.393-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Fighting'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='BlazBlue'/><title type='text'>New BlazBlue Promotional Video up on PSN-Japan</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family: arial;"&gt; The upcoming 2D HighDef fighter, BlazBlue, has a new promotional video up on PSN Japan.  For those interested, the Japanese release date is 6/25 with a US release following a few days later.  Both Japanese and US versions will have dual audio tracks.&lt;br /&gt;&lt;br /&gt;Below is the video for your viewing if  you don't have a PSN-Japan account or don't want to go through the hassle of making one.&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="243"&gt;&lt;param name="movie" value="http://www.youtube.com/v/-5e_CBnWBf0&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/-5e_CBnWBf0&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="243"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9115302406142489952-4966319419403509184?l=jpn-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jpn-games.blogspot.com/feeds/4966319419403509184/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jpn-games.blogspot.com/2009/06/new-blazblue-promotional-video-up-on.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/4966319419403509184'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/4966319419403509184'/><link rel='alternate' type='text/html' href='http://jpn-games.blogspot.com/2009/06/new-blazblue-promotional-video-up-on.html' title='New BlazBlue Promotional Video up on PSN-Japan'/><author><name>rykomatsu</name><uri>http://www.blogger.com/profile/13041817742947896623</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://3.bp.blogspot.com/__oEF_ILwmNA/ShhMfgU2Z_I/AAAAAAAAAJU/iKfYnqLrusM/S220/judith_w.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9115302406142489952.post-8372987740083800053</id><published>2009-05-30T21:02:00.000-07:00</published><updated>2009-05-30T21:14:45.136-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='GUST'/><category scheme='http://www.blogger.com/atom/ns#' term='Atelier'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Rorona'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><title type='text'>Development on Atelier Rorona More or Less Complete</title><content type='html'>&lt;a href="http://atelier-ps3.jp/"&gt;&lt;img src="http://i458.photobucket.com/albums/qq307/mandarb916/A11_logo_resize.jpg" border="0" /&gt;&lt;/a&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;&lt;br /&gt;&lt;br /&gt;Been a little busy to update due to work, but things have calmed down now so I have a little more chance to update things here.  Now, it seems like this is turning into a Gust/Compile Heart blog but I assure you that's not the intention.  3 niche games from those 2 companies are approaching completion so it's inevitable that there's a lot more information about them cropping up.&lt;br /&gt;&lt;br /&gt;That said, on the Atelier Rorona's &lt;a href="http://atelier-ps3.jp/rorona/d-blog/index.htm"&gt;developer blog&lt;/a&gt;, it's mentioned that the staff is on a short holiday to relax from work.  There will be a lot of things to do once the staff returns, but it's explicitly mentioned that the tasks on hand will not be related to Atelier Rorona at all.  Whether it will be for Trinity Universe or &lt;a href="http://jpn-games.blogspot.com/2009/05/gust-starts-development-of-new-ps3.html"&gt;the new Playstation 3 Gust game project&lt;/a&gt; is unknown.&lt;br /&gt;&lt;br /&gt;Unless a similar issue with Atelier Annie occurs with Atelier Rorona where materials used for the limited edition paper weight doesn't meet new materials safety laws in Japan, it looks like the game itself will not be delayed.  The preorder allotments for the premium box set and Gust store limited edition premium box sets are sold out in Japan so if you were looking to get the premium box set, I recommend you order soon from your online import shop of your choice.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9115302406142489952-8372987740083800053?l=jpn-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jpn-games.blogspot.com/feeds/8372987740083800053/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jpn-games.blogspot.com/2009/05/development-on-atelier-rorona-more-or.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/8372987740083800053'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/8372987740083800053'/><link rel='alternate' type='text/html' href='http://jpn-games.blogspot.com/2009/05/development-on-atelier-rorona-more-or.html' title='Development on Atelier Rorona More or Less Complete'/><author><name>rykomatsu</name><uri>http://www.blogger.com/profile/13041817742947896623</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://3.bp.blogspot.com/__oEF_ILwmNA/ShhMfgU2Z_I/AAAAAAAAAJU/iKfYnqLrusM/S220/judith_w.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9115302406142489952.post-183898328284720169</id><published>2009-05-27T23:58:00.000-07:00</published><updated>2009-05-28T00:35:13.731-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='GUST'/><category scheme='http://www.blogger.com/atom/ns#' term='Atelier'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Rorona'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><title type='text'>First Atelier Rorona Review (preview?) Surfaces</title><content type='html'>&lt;a href="http://atelier-ps3.jp/"&gt;&lt;img src="http://i458.photobucket.com/albums/qq307/mandarb916/A11_logo_resize.jpg" border="0" /&gt;&lt;/a&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://i458.photobucket.com/albums/qq307/mandarb916/rorona_rev.jpg"&gt;Original source c/o the usual weekly GK (sony) fanboy on 2ch.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;**If you'd like to use this translation or paraphrase it, please have the decency to give credit where credit is due.&lt;br /&gt;&lt;br /&gt;From the July 2009 edition of Gemaga&lt;br /&gt;&lt;br /&gt;Atelier Rorona is an RPG which has a puzzle-esque aspect in which you gather materials and transmute them within a limited amount of time to pass various exams set forth.  As long as you clear these exams which crop up on a regular basis, you're free to do what your heart desires, whether it be helping townsfolk out and earning money, gathering mats and transmuting left and right or what not.  Thus, the amount of freedom granted to the player in this game is extremely high.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;Because exams are designed so that &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: arial;font-family:Verdana;font-size:85%;"  &gt;you're able to clear them in a just barely a timely manner&lt;/span&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;&lt;span style="font-family: arial;"&gt;, I told myself often, "I can do this with just a little more time!" and ended up prolonging my play time.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The alchemy system is simple, but for those that want to delve into more of it, there is an advanced system prepared as well so gamers new and old to the Atelier series will be able to enjoy this game easily.  In addition, the musical score contains some amazing tracks.  Highly recommended.&lt;br /&gt;&lt;br /&gt;Recommended for these types of gamers:&lt;br /&gt;People that are looking for a game which has a LOT of replayability&lt;br /&gt;People who like Rorona's character design&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9115302406142489952-183898328284720169?l=jpn-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jpn-games.blogspot.com/feeds/183898328284720169/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jpn-games.blogspot.com/2009/05/first-atelier-rorona-review-preview.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/183898328284720169'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/183898328284720169'/><link rel='alternate' type='text/html' href='http://jpn-games.blogspot.com/2009/05/first-atelier-rorona-review-preview.html' title='First Atelier Rorona Review (preview?) Surfaces'/><author><name>rykomatsu</name><uri>http://www.blogger.com/profile/13041817742947896623</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://3.bp.blogspot.com/__oEF_ILwmNA/ShhMfgU2Z_I/AAAAAAAAAJU/iKfYnqLrusM/S220/judith_w.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9115302406142489952.post-6160885668054764951</id><published>2009-05-27T22:49:00.000-07:00</published><updated>2009-05-27T23:01:26.133-07:00</updated><title type='text'>Agarest Senki ZERO Event Video Up</title><content type='html'>&lt;a href="http://www.compileheart.com/agarest_zero"&gt;&lt;img src="http://i230.photobucket.com/albums/ee266/rykomatsu/logo.gif" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Event video for Agarest Senki ZERO is now available at the &lt;/span&gt;&lt;a style="font-family: arial;" href="http://www.compileheart.com/agarest_zero"&gt;official homepage&lt;/a&gt;&lt;span style="font-family:arial;"&gt;.  The comical chaos presented is an improvement over a lot of the events in the original.  If you enjoyed the first installment of this game, it appears as though the prequel will add another layer of entertainment on top of it.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Video available for your viewing below as well if you have problems navigating the website.&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="246"&gt;&lt;param name="movie" value="http://www.youtube.com/v/2Q2cx-fzpPc&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/2Q2cx-fzpPc&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="246"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9115302406142489952-6160885668054764951?l=jpn-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jpn-games.blogspot.com/feeds/6160885668054764951/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jpn-games.blogspot.com/2009/05/agarest-senki-zero-event-video-up.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/6160885668054764951'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/6160885668054764951'/><link rel='alternate' type='text/html' href='http://jpn-games.blogspot.com/2009/05/agarest-senki-zero-event-video-up.html' title='Agarest Senki ZERO Event Video Up'/><author><name>rykomatsu</name><uri>http://www.blogger.com/profile/13041817742947896623</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://3.bp.blogspot.com/__oEF_ILwmNA/ShhMfgU2Z_I/AAAAAAAAAJU/iKfYnqLrusM/S220/judith_w.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9115302406142489952.post-1322376715890300256</id><published>2009-05-27T21:17:00.000-07:00</published><updated>2009-05-27T21:24:19.049-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Idea Factory'/><category scheme='http://www.blogger.com/atom/ns#' term='Compile Heart'/><category scheme='http://www.blogger.com/atom/ns#' term='SRPG'/><category scheme='http://www.blogger.com/atom/ns#' term='Agarest'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><title type='text'>Agarest Senki ZERO Trailer up on PSN-Japan</title><content type='html'>&lt;a href="http://www.compileheart.com/agarest_zero"&gt;&lt;img src="http://i230.photobucket.com/albums/ee266/rykomatsu/logo.gif" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family: arial;"&gt;Not a new trailer if you've seen the promotional video on the official website, but if you've wanted to see it in high-def, then head on into your PSN Japan account and rummage around with new arrivals.  There should be an entry that looks like アガレスト which is what you would want to download.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;Release is scheduled for June 25th alongside Atelier Rorona and BlazBlue in Japan.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;If you don't have a PSN Japan account, you can find instructions &lt;/span&gt;&lt;a style="font-family: arial;" href="http://blogs.ign.com/xheavenxsentx/2006/12/09/39684/"&gt;here&lt;/a&gt;&lt;span style="font-family: arial;"&gt; or you can view the video down below.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;object width="480" height="246"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Hdt67m0shE0&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/Hdt67m0shE0&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="246"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9115302406142489952-1322376715890300256?l=jpn-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jpn-games.blogspot.com/feeds/1322376715890300256/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jpn-games.blogspot.com/2009/05/agarest-senki-zero-trailer-up-on-psn.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/1322376715890300256'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/1322376715890300256'/><link rel='alternate' type='text/html' href='http://jpn-games.blogspot.com/2009/05/agarest-senki-zero-trailer-up-on-psn.html' title='Agarest Senki ZERO Trailer up on PSN-Japan'/><author><name>rykomatsu</name><uri>http://www.blogger.com/profile/13041817742947896623</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://3.bp.blogspot.com/__oEF_ILwmNA/ShhMfgU2Z_I/AAAAAAAAAJU/iKfYnqLrusM/S220/judith_w.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9115302406142489952.post-4812518598472215654</id><published>2009-05-26T23:43:00.000-07:00</published><updated>2009-05-27T00:25:49.019-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='GUST'/><category scheme='http://www.blogger.com/atom/ns#' term='Atelier'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Rorona'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><title type='text'>Atelier Rorona Gameplay Details Surface</title><content type='html'>&lt;a href="http://atelier-ps3.jp/"&gt;&lt;img src="http://i458.photobucket.com/albums/qq307/mandarb916/A11_logo_resize.jpg" border=0/&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family: arial;"&gt;Some new details for Atelier Rorona have surfaced in what I believe is this week's Dengeki issue.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;There will be 3 different task types that Rorona can accept:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;Government exams&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;Request from townsfolk&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;Request from friends&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;As you may or may not already know, Atelier Rorona is based around the premise that the Alchemy Atelier that Rorona has taken the reins of will eventually be shut down by the government of Arland due to inactivity.  To keep the Atelier alive, Rorona is required to submit to government exams every 3 months.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;Requests from townsfolk range from item synthesis to eliminating monsters and leads to trust and positive rating from townsfolk when successfully completed.  The UI is designed so that it is easy to see how many of each items and what not are required for the quest.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;And finally, friends you meet in the town will occasionally have requests for you to fulfill which not only lead to income, but also strengthening the relationship between Rorona and her friends.  Various events and endings will be reliant upon these types of relationships throughout the game.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;The bald weapons merchant makes another appearance with the name Hageru Baldness.  For those that know Japanese, you might get a small chuckle out of that.&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9115302406142489952-4812518598472215654?l=jpn-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jpn-games.blogspot.com/feeds/4812518598472215654/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jpn-games.blogspot.com/2009/05/atelier-rorona-gameplay-details-surface.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/4812518598472215654'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/4812518598472215654'/><link rel='alternate' type='text/html' href='http://jpn-games.blogspot.com/2009/05/atelier-rorona-gameplay-details-surface.html' title='Atelier Rorona Gameplay Details Surface'/><author><name>rykomatsu</name><uri>http://www.blogger.com/profile/13041817742947896623</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://3.bp.blogspot.com/__oEF_ILwmNA/ShhMfgU2Z_I/AAAAAAAAAJU/iKfYnqLrusM/S220/judith_w.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9115302406142489952.post-6011682538283299845</id><published>2009-05-26T21:53:00.000-07:00</published><updated>2009-05-26T22:15:40.727-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='GUST'/><category scheme='http://www.blogger.com/atom/ns#' term='Idea Factory'/><category scheme='http://www.blogger.com/atom/ns#' term='Atelier'/><category scheme='http://www.blogger.com/atom/ns#' term='Trinity Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Nippon Ichi Software'/><category scheme='http://www.blogger.com/atom/ns#' term='Disgaea'/><title type='text'>Trinity Universe Website now Open</title><content type='html'>&lt;a href="http://www.ideaf.co.jp/trinity/"&gt;&lt;img src="http://i458.photobucket.com/albums/qq307/mandarb916/trinity.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;Finally, back to some of the more niche games from Japan.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: arial;" href="http://www.ideaf.co.jp/trinity/"&gt;Trinity Universe Official Homepage&lt;/a&gt;&lt;span style="font-family:arial;"&gt; is now open.  While there's not much information available, the known characters and their VAs are listed as well as some details of the two story lines in the game.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;A 3 party cross-over RPG featuring characters from Disgaea (NIS) and Atelier Viorate (GUST) as well as a few Idea Factory originals, characters from their respective developers are the protagonists for two separate story lines dealing with space debris polluting the underworld.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Featuring Noriko Shitaya as Viorate, Tomoe Hanba as Etna, and Asuka Tanii as Pamela.  Release date is set as September 10th in Japan.  Whether this gets localized or not probably will hinge heavily on how Cross Edge, which was released today, does in terms of sales.&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9115302406142489952-6011682538283299845?l=jpn-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jpn-games.blogspot.com/feeds/6011682538283299845/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jpn-games.blogspot.com/2009/05/trinity-universe-website-now-open.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/6011682538283299845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/6011682538283299845'/><link rel='alternate' type='text/html' href='http://jpn-games.blogspot.com/2009/05/trinity-universe-website-now-open.html' title='Trinity Universe Website now Open'/><author><name>rykomatsu</name><uri>http://www.blogger.com/profile/13041817742947896623</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://3.bp.blogspot.com/__oEF_ILwmNA/ShhMfgU2Z_I/AAAAAAAAAJU/iKfYnqLrusM/S220/judith_w.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9115302406142489952.post-5605083392142644678</id><published>2009-05-26T19:29:00.000-07:00</published><updated>2009-05-26T21:34:26.474-07:00</updated><title type='text'>Dengeki PS Nomura Interview Cliffnotes</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family: arial;"&gt;Dengeki Nomura Interview Summary (not verified)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt; -There will be some type of announcement in the game archives in the future&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt; -Not involved in FF13 much anymore; design, voice recording, and marketing only&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt; -Currently focusing on Versus and Agito&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt; -Agito's battle system has taken on a form different from previously shown battle scenes&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt; -Even though it's on PSP, Agito aims to be the pinnacle of this generation (of handhelds?)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt; -Third Birthday can be played through the prologue&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt; -Looking forward to the final product&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt; -Looking to create a masterpiece&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;   -Versus members are more or less the same as FF7 members and everyone is working very synergistically&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt; -Synergistic team isn't making compromises, so the quality is naturally going up&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt; -I try to audit the progress, but because everyone is auditing themselves very severely, most problems are cleared at lower levels&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt; -Currently testing battle system and map gimmicks (?)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt; -Town lighting test for day and night were inspected and it felt as though the town really existed in front of me&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt; -I really want to show, right away, character's actions when they're left alone for a while&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt; -Please wait a little bit longer for new Versus information. Once we get to a certain point, I will show you something very surprising&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt; -New images/videos(?) for FF13 will be shown at E3   &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Edit: From the limited text I could read, it appears that a good portion of the above are valid.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9115302406142489952-5605083392142644678?l=jpn-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jpn-games.blogspot.com/feeds/5605083392142644678/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jpn-games.blogspot.com/2009/05/dengeki-ps-nomura-interview-cliffnotes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/5605083392142644678'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/5605083392142644678'/><link rel='alternate' type='text/html' href='http://jpn-games.blogspot.com/2009/05/dengeki-ps-nomura-interview-cliffnotes.html' title='Dengeki PS Nomura Interview Cliffnotes'/><author><name>rykomatsu</name><uri>http://www.blogger.com/profile/13041817742947896623</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://3.bp.blogspot.com/__oEF_ILwmNA/ShhMfgU2Z_I/AAAAAAAAAJU/iKfYnqLrusM/S220/judith_w.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9115302406142489952.post-2967960175662609062</id><published>2009-05-26T18:29:00.000-07:00</published><updated>2009-05-26T23:25:32.447-07:00</updated><title type='text'>Famitsu (5/26/09): Next MGS, yet another new PS3 RPG</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;Will update as more info becomes available.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Famitsu&lt;/b&gt;&lt;br /&gt;New MGS&lt;br /&gt;Kingdom Hearts 358/2&lt;br /&gt;Idolm@ster Dearly Stars (DS)&lt;br /&gt;No More Heroes 2 (Wii)&lt;br /&gt;Game with No Name (DS)&lt;br /&gt;Trinity Zill O'll Zero (PS3): &lt;a href="http://i458.photobucket.com/albums/qq307/mandarb916/zilloll-01.jpg" target="_blank"&gt;1&lt;/a&gt;, &lt;a href="http://i458.photobucket.com/albums/qq307/mandarb916/zilloll-02.jpg" target="_blank"&gt;2&lt;/a&gt;, &lt;a href="http://i458.photobucket.com/albums/qq307/mandarb916/zilloll-03.jpg" target="_blank"&gt;3&lt;/a&gt;, &lt;a href="http://i458.photobucket.com/albums/qq307/mandarb916/zilloll-04.jpg" target="_blank"&gt;4&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Dengeki&lt;/b&gt;&lt;br /&gt;&lt;a href="http://jpn-games.blogspot.com/2009/05/dengeki-ps-nomura-interview-cliffnotes.html" target="_blank"&gt;Nomura Interview Cliffnotes&lt;/a&gt;&lt;br /&gt;&lt;a href="http://i458.photobucket.com/albums/qq307/mandarb916/dengeki_cover.jpg" target="_blank"&gt;&lt;del&gt;FFXI to PS3 Dengeki PS cover&lt;/del&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;edit: Apologies...the Dengeki interview appears to have just been a sound producer interview with the front cover being, for one reason or another, a huge FFXI based cover.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9115302406142489952-2967960175662609062?l=jpn-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jpn-games.blogspot.com/feeds/2967960175662609062/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jpn-games.blogspot.com/2009/05/famitsu-52609-next-mgs-yet-another-new.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/2967960175662609062'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/2967960175662609062'/><link rel='alternate' type='text/html' href='http://jpn-games.blogspot.com/2009/05/famitsu-52609-next-mgs-yet-another-new.html' title='Famitsu (5/26/09): Next MGS, yet another new PS3 RPG'/><author><name>rykomatsu</name><uri>http://www.blogger.com/profile/13041817742947896623</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://3.bp.blogspot.com/__oEF_ILwmNA/ShhMfgU2Z_I/AAAAAAAAAJU/iKfYnqLrusM/S220/judith_w.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9115302406142489952.post-656715305402453392</id><published>2009-05-25T13:08:00.000-07:00</published><updated>2009-05-25T14:17:57.626-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='GUST'/><category scheme='http://www.blogger.com/atom/ns#' term='Atelier'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Rorona'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><title type='text'>A Few New Clips from Atelier Rorona Soundtrack</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;3 tracks from Atelier Rorona are embedded in &lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;a style="font-family: arial;" href="http://atelier-ps3.jp/rorona/swf.html"&gt;the official site&lt;/a&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;.  A track listing for the 2 CD original soundtrack, as well as some preview clips are available at &lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;a style="font-family: arial;" href="http://shop.salburg.com/product/rorona_ost/number.htm"&gt;the OST homepage&lt;/a&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;I've gone ahead and compiled the 45second clips into one video here.  Track listing can be found underneath the video.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;object style="font-family: arial;" width="400" height="246"&gt;&lt;param name="movie" value="http://www.youtube.com/v/xFUCeLfeIZA&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999&amp;amp;hd=1&amp;amp;ap=%2526fmt%3D18"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/xFUCeLfeIZA&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999&amp;amp;hd=1&amp;amp;ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="246"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;0:00~ 森の散策 / A Stroll in the Forest&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;0:45~ 困ったときは相談してね / Talk with me if you're Troubled&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;1:30~ 父と母 / Father and Mother&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;2:15~ Ultimate Rondo&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;3:00~ 地下に眠る基地 / A Base that Slumbers Underground&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;3:45~ ひなたぼっこ / Sunbathing&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;4:30~ 水辺の詩 / Poem of the Shore&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;5:15~ いいコトあるかも / Something Nice Might Happen&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;6:00~ 古代樹の鼓動 / Heart Beat of the Ancient Tree&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;6:45~ Nose Dive&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;7:30~ Eyes of the Dragon&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;Typical GUST fare which conveys the light hearted nature present in most of their games.  If you enjoyed the Mana Khemia soundtrack as well as the non-vocal Ar Tonelico soundtracks, you'll most likely enjoy the music Atelier Rorona has to offer as well.  Scheduled to go on sale on June 24, a day before release of Atelier Rorona&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9115302406142489952-656715305402453392?l=jpn-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jpn-games.blogspot.com/feeds/656715305402453392/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jpn-games.blogspot.com/2009/05/few-new-clips-from-atelier-rorona.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/656715305402453392'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/656715305402453392'/><link rel='alternate' type='text/html' href='http://jpn-games.blogspot.com/2009/05/few-new-clips-from-atelier-rorona.html' title='A Few New Clips from Atelier Rorona Soundtrack'/><author><name>rykomatsu</name><uri>http://www.blogger.com/profile/13041817742947896623</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://3.bp.blogspot.com/__oEF_ILwmNA/ShhMfgU2Z_I/AAAAAAAAAJU/iKfYnqLrusM/S220/judith_w.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9115302406142489952.post-5429023574180041091</id><published>2009-05-24T15:12:00.000-07:00</published><updated>2009-05-25T14:18:27.488-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='GUST'/><category scheme='http://www.blogger.com/atom/ns#' term='Ar Tonelico'/><category scheme='http://www.blogger.com/atom/ns#' term='Atelier'/><category scheme='http://www.blogger.com/atom/ns#' term='Mana Khemia'/><title type='text'>GUST Starts Development of New PS3 Title</title><content type='html'>&lt;span style="font-family:arial;font-size:85%;"&gt;Buried amongst other things in this weeks news, it appears GUST has started development of a new, yet-to-be-announced, Playstation 3 title.  Details are scant, but a new banner appeared a few days ago on &lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;a style="font-family: arial;" href="http://www.salburg.com/"&gt;Salburg.com&lt;/a&gt;&lt;/span&gt;&lt;span style="font-family:arial;font-size:85%;"&gt;, which is a Gust run informational website about their games.&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="font-family: arial;" src="http://i458.photobucket.com/albums/qq307/mandarb916/gust_recruit.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;font-size:85%;"&gt;While most without Japanese knowledge might be quick to dismiss this as being fake due to the hiring banner displaying Rorona from Atelier Rorona, translated, the banner states that Gust is quickly looking for programming applicants coinciding with the start up of a new Playstation 3 game project.  &lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;font-size:85%;"&gt;With Atelier Rorona scheduled for release on June 25 and Trinity Universe being headed up by Idea Factory and being ~60% complete as of a few weeks ago, it's highly doubtful that this is for either of those two titles.  With Mana Khemia being part of the main Atelier series of games, that most likely eliminates a possibility of a Mana Khemia sequel as well, bringing hope that this may be the next installment in the Ar Tonelico series or a completely new IP.&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;font-size:85%;"&gt;Like with most companies, they're also always accepting applications.  If you're fluent in Japanese, have a background in sales &amp;amp; marketing or scenario writing, and are interested in Gust as well as living in Japan, why not go ahead and send them an application?&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9115302406142489952-5429023574180041091?l=jpn-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jpn-games.blogspot.com/feeds/5429023574180041091/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jpn-games.blogspot.com/2009/05/gust-starts-development-of-new-ps3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/5429023574180041091'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/5429023574180041091'/><link rel='alternate' type='text/html' href='http://jpn-games.blogspot.com/2009/05/gust-starts-development-of-new-ps3.html' title='GUST Starts Development of New PS3 Title'/><author><name>rykomatsu</name><uri>http://www.blogger.com/profile/13041817742947896623</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://3.bp.blogspot.com/__oEF_ILwmNA/ShhMfgU2Z_I/AAAAAAAAAJU/iKfYnqLrusM/S220/judith_w.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9115302406142489952.post-4769818983621846018</id><published>2009-05-24T14:27:00.000-07:00</published><updated>2009-05-24T15:43:05.186-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='GUST'/><category scheme='http://www.blogger.com/atom/ns#' term='Idea Factory'/><category scheme='http://www.blogger.com/atom/ns#' term='Agarest'/><category scheme='http://www.blogger.com/atom/ns#' term='Trinity Universe'/><category scheme='http://www.blogger.com/atom/ns#' term='Nippon Ichi Software'/><title type='text'>Active Animation System in Agarest Senki ZERO and Trinity Universe</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;"&gt;Perhaps you've heard of Agarest Senki, also known by the name Record of Agarest War or Agarest: Generations of War.  It was a niche SRPG by Compile Heart / Idea Factory that was released on the PS3 in October 2007 and approximately a year later for the Xbox 360.  While sales figures weren't amazing by western standards, the PS3 release had a rumored break-even budget of 3000~4000 copies sold, and ultimately went on to sell slightly shy of 15k copies.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;More known for its "soul breed" system where characteristics of future generations of protagonists depended on who prior protagonists "bred" with, the game itself didn't feature anything technically groundbreaking.  It had a solid story line, a complex and enjoyable battle system, amazing replayability, and gorgeous 2D character designs which saved this game from mediocrity.  In reality, for the niche that the game was targeted at, it ended up being quite good.  &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The 2D character design use standard fare in the sense that they were static and facial expression changes were a result of a new image being redrawn.  However, in the prequel, Agarest Senki ZERO, a 2D graphical system dubbed "Active Animation System" (AAS) has been incorporated into the adventure portion of the game which allows for a more natural looking change in facial expressions of the characters.  &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The AAS appears to be similar to the "Motion Portrait"(MP) system used by Namco-Bandai in games such as "Tora Dora Portable!" and "The Promise of Suzumiya Haruhi".  Due to the fact that "Motion Portrait" is not mentioned on the official website, it is thought that the AAS is different from the MP system with both accomplishing the similar tasks.  To note, it is also thought that Trinity Universe, another upcoming RPG from a trifecta involving Idea Factory, as well as Gust and Nippon Ichi Software, will be utilizing a variant of the AAS, dubbed "Active Animation Adventure" (AAA).  Preliminary information in a recent Famitsu mentions that AAA will feature qualities similar to AAA, but going a bit further in also incorporating graphic symbolisms of emotion which are used throughout anime.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;See below for a few examples of the AAS in action with the first generation heroines of Agarest Senki ZERO.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="324"&gt;&lt;param name="movie" value="http://www.youtube.com/v/9DB3AIDbhUI&amp;amp;ap=%2526fmt%3D18"&gt;&lt;param name="wmode" value="window"&gt;&lt;embed src="http://www.youtube.com/v/9DB3AIDbhUI&amp;amp;ap=%2526fmt%3D18" type="application/x-shockwave-flash" wmode="window" width="400" height="324"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="324"&gt;&lt;param name="movie" value="http://www.youtube.com/v/c3qKxzS9E6A&amp;amp;ap=%2526fmt%3D18"&gt;&lt;param name="wmode" value="window"&gt;&lt;embed src="http://www.youtube.com/v/c3qKxzS9E6A&amp;amp;ap=%2526fmt%3D18" type="application/x-shockwave-flash" wmode="window" width="400" height="324"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="324"&gt;&lt;param name="movie" value="http://www.youtube.com/v/dYPFGxwVCxQ&amp;amp;ap=%2526fmt%3D18"&gt;&lt;param name="wmode" value="window"&gt;&lt;embed src="http://www.youtube.com/v/dYPFGxwVCxQ&amp;amp;ap=%2526fmt%3D18" type="application/x-shockwave-flash" wmode="window" width="400" height="324"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9115302406142489952-4769818983621846018?l=jpn-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jpn-games.blogspot.com/feeds/4769818983621846018/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jpn-games.blogspot.com/2009/05/active-animation-system-in-agarest.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/4769818983621846018'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/4769818983621846018'/><link rel='alternate' type='text/html' href='http://jpn-games.blogspot.com/2009/05/active-animation-system-in-agarest.html' title='Active Animation System in Agarest Senki ZERO and Trinity Universe'/><author><name>rykomatsu</name><uri>http://www.blogger.com/profile/13041817742947896623</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://3.bp.blogspot.com/__oEF_ILwmNA/ShhMfgU2Z_I/AAAAAAAAAJU/iKfYnqLrusM/S220/judith_w.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9115302406142489952.post-3586263270006075463</id><published>2009-05-23T12:22:00.000-07:00</published><updated>2009-05-23T14:52:16.506-07:00</updated><title type='text'>Welcome, and a few details</title><content type='html'>&lt;span style="font-family:arial;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:arial;font-size:100%;"&gt;Hello and welcome to my blog~&lt;br /&gt;&lt;br /&gt;This blog will primarily be focusing on import games from Japan for HD consoles; in particular, those that would normally go unnoticed by western audiences. However, I'll try to cover general gaming news coming out of Japan as well to the best of my abilities.&lt;br /&gt;&lt;br /&gt;Expect gaming clips, live broadcasts, and in some cases, tutorials in addition to text entries. For those that are interested, my video capture setup is indicated below, so you can expect to see some decent quality videos and screen caps:&lt;br /&gt;&lt;br /&gt;CPU: AMD Phenom 9500 (quad core)&lt;br /&gt;Video: nVidia GeForce 6800GT&lt;br /&gt;RAM: 2GB DDR2-800&lt;br /&gt;HD Capture: Blackmagic Design Intensity Pro&lt;br /&gt;Storage: 500Gb Seagate Barracuda 7200.9 x2 in RAID 0&lt;br /&gt;OS: Windows 7, Build 7100&lt;br /&gt;&lt;br /&gt;Sample video&lt;br /&gt;&lt;object width="400" height="246"&gt;&lt;param name="movie" value="http://www.youtube.com/v/YXIxHFgU9yg&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/YXIxHFgU9yg&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="246"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Sample Screencap&lt;br /&gt;&lt;a href="http://i458.photobucket.com/albums/qq307/mandarb916/wkc-03.jpg"&gt;&lt;img border="0" alt="Click for full size image" src="http://i458.photobucket.com/albums/qq307/mandarb916/wkc-03.jpg" width="400" height="225" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Also, feel free to visit my &lt;a href="http://www.justin.tv/rykomatsu"&gt;justin.tv channel&lt;/a&gt; for occasional live broadcasts. A tentative calendar of events will be up in a few days time.&lt;br /&gt;&lt;br /&gt;Ciao for now~&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9115302406142489952-3586263270006075463?l=jpn-games.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jpn-games.blogspot.com/feeds/3586263270006075463/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jpn-games.blogspot.com/2009/05/welcome-and-few-details.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/3586263270006075463'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9115302406142489952/posts/default/3586263270006075463'/><link rel='alternate' type='text/html' href='http://jpn-games.blogspot.com/2009/05/welcome-and-few-details.html' title='Welcome, and a few details'/><author><name>rykomatsu</name><uri>http://www.blogger.com/profile/13041817742947896623</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://3.bp.blogspot.com/__oEF_ILwmNA/ShhMfgU2Z_I/AAAAAAAAAJU/iKfYnqLrusM/S220/judith_w.jpg'/></author><thr:total>0</thr:total></entry></feed>
